Whenever I come to discuss my thesis, I start worldwide in this manner:"I do a thesis on Pokémon". This does not normally miss amuse my interlocutor. It has to be stated a priori, it is not. Those of my generation feel nostalgic. Others, elderly, consider Pokémon GO, together with diverse attitudes. For my part, if I played Pokémon a whole lot in my childhood, my fascination for the franchise was renewed by nostalgia thanks to its emulators, and that I became what you can call a fan of Pokémon. However, my academic interest in franchising started at the beginning of my Master 1, even once I chose to compose a memoir on"ROM hacking" in a neighborhood of Pokémon lovers. A brief record of the Pokémon franchise . The Pokemon franchise had been born in 1996 at Japan as a video game released by Nintendo on the Gameboy console. The Pokémon Green / Red games (Blue and Red at the rest of the world, one or two years afterwards, in a slightly redesigned variant ) have laid the foundation of a franchise that has appeared on several media: cartoon, playing cards and graphics... airplanes. To fly into other heavens such Team Rocket. If the franchise has its own ups and downs especially in terms of game sales, revenue are often in tens of millions around the Earth, at least to the matches of their"primary series", which is obviously say those who follow the version of the very first games. Really, despite a continuous renewal of their franchise and video games over the decades (that will be one of the things of my thesis), the recipe is still the same: a 11-year-old boy belongs on an experience in a world populated by animals known as pokémons (yesI compose pokémons to talk about the creatures, it is my site and Nintendo has no electricity , well, maybe not on that). He catches it to form a group and meet his Pokédex, a sort of electronic encyclopedia, so engaging in a quest for scientific crowdsourcing for a professor who exploits his job (after all, it is he who gave him his very first pokemon). But most importantly, he makes them struggle for badges and take up the struggle ofPokémon League, that consists of defeating an elite to be a Pokémon Master. And during his adventure, he is forced to reevaluate an evil organization's plans. The leaders of the various malicious organizations mimicked to mimic the best way to move the"Team Skull" caricature of"thugs" within the hottest games. Regarding the recent record of Pokémon, even the less adept have heard about the phenomenon of summer 2016, I do not talk of this song Lean On, but obviously Pokémon GO. This game won't necessarily occupy a major place in my thesis, however, has proven that the craze for the franchise is still present (and possibly a little cleavage). Pokemon along with the hunt. When I first decided to work on Pokémon at the end of the summer of 2016, among the very first things that I did was visit Google Scholar to"buy" academic posts that talk about doing it. Imagine my surprise when I found the very first connections were all about a receptor involved in the maturation of certain cancers (Nintendo also put pressure on researchers to alter the name, they did not needed to appreciate that their brand is associated with cancer). Afterward my disappointment when I realized there was virtually no guide or book about Pokemon. Finally though, some articles on Pokémon GOin the business of public health, law, and again, at the time, it had been mostly proto-articles of two pages. Further studies have made me discover the existence of a single academic book about Pokémon assessed by Joseph Tobin, who, visionary, announced in 2004 the autumn of Pokémon (I don't care, but kidding aside, I highly recommend it, it's in references at the conclusion of the essay ). Oh, and an article also, if we place those on Pokémon GO apart . How can it be, the very best franchise in the world doesn't interest the academic universe in any way? Obviously, this is not a legitimate cultural work, however cultural studies, especially the fan studies that followed, with authors like Henri Jenkins on the front lines, are considering much more popular cultural objects, have tried with more or less success to legitimize them. One can locate a persuasive excuse in my view from the report of a communication by Vincianne Zabban, Samuel Coavoux and Manuel Boutet, that, starting from the observation that"game studies" (in social sciences) are in reality almost"WoW studies (studies on World of Warcraft), proposes that the very low variety of games studied is mainly due to 2 factors. The researchers study the games that interest them, to begin with, and therefore the matches they played, and also the"path dependence", which is to say within this circumstance the increased ease of analyzing the object / subject already well marked by study as opposed to advance kindly, which consolidates the position of WoW. One more factor to take into consideration is the fact that, by its MMORPG status, WoW is a thing for the social sciences. I think this reasoning can be extended to"enthusiast studies", particularly considering that, initially, they had been the work of enthusiastic folks who wanted to defend the validity of their own object. Additionally, if I am today studyingPokémon is partly because I grew up with it and I'm a fan of this. So perhaps if Pokémonwas studied very little so far, it is because the (ex) Pokémon lovers were largely still studying. That is perhaps evidenced by the current thesis of Fanny Barnabé of the University of Liège, which deals quite extensively using activities and productions of Pokémon fans (available in the conclusion of the report, and which I strongly advise you, it is extremely pleasant to see ). Pokémon lovers Online. It's precisely to the productions and also the action of the fans and the wider public (a distinction that I will grow after ) of all Pokémon on the internet that I particularly wish to be interested. Because I have the belief it is central in its diffusion and in the production of this franchise. When I was somewhat isolated myself from the internet world Pokémon being fascinated in clinics Pokémon in play, on a handheld, mostly in teens to begin, the part of the net and particularly the lovers productions is becoming central again. Pokémon is anywhere. In the feeling that we could have heard it throughout the Pokémon GO hype . However, in the sense that we can find Pokémon everywhere, and that as long as we're involved in certain social networks very young, references are very common. Anthology.

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